
Creativity in Collision: Lessons from OFFF Sevilla 2025 on Design, Storytelling, and Collaboration
What happens when you step out of your day-to-day tools and into a three-day mash-up of motion, typography, immersive art, and creative tech? For MB.ioneers Pedro Lopes and David Afonso, OFFF has become a creative tradition. After attending OFFF Barcelona in 2024, they came back for more, this time in Sevilla.
OFFF Sevilla 2025, held at the stunning Real Fábrica de Artillería, blends design, art, and technology into an experience that's less keynote and more creative playground. Pedro and David returned with new questions about process, collaboration, and how emotion and storytelling can be part of building better digital experiences at Mercedes-Benz.io.
Contents
Blurring the Boundaries
Pedro walked away questioning the artificial split between product and brand. What if we stopped treating those as separate lanes? What if, instead of prototyping only user flows, we also prototype emotion?
Bring in motion, sound, storytelling even if it's rough. The sooner we play, the faster we learn.
David found himself reflecting on something less visual, more relational: how teams talk. A talk by Base Design revealed a rhythm where feedback is part of the dance.
They work in continuation, not correction. That made me rethink how we communicate ideas at Mercedes-Benz.io. Less handover, more co-ownership.
Designing for Emotion
Inspiration showed up in contrast. Erin Sarofsky's talks spoke to directions for bold creative leadership and storytelling clarity. Johanna Jaskowska, on the other hand, leaned into the sensory: glitchy textures, emotion-led experiments, memory as medium.
For Pedro, that duality sparked a shift: "We design for clarity all the time. But what about feeling?"
David felt the same, moved by Johanna's use of nostalgia as creative material: "It made me want to create from intuition, not just correctness. From emotion, not just design systems."
Redefining "Good"
OFFF showcased more than polished portfolios; it challenged the idea of what "good" means, showing that good can be messy, subtle, or risky.
Pedro captured it best: "Some of the best work was weird, bold, emotional, even uncomfortable. But it hit harder because of it." David agreed, sharing the speaker that told the story of a project that was nearly killed by a client for being "off-brand"… until it went viral and changed the client's mind.
"Sometimes good design feels wrong at first. That doesn't mean it's wrong, it means it's real."
Not Collaboration, Co-Creation
Pedro and David weren't just inspired by the talks. They were inspired by each other. Sitting side by side at OFFF, they noticed different things, thought about work differently, asked different questions and that, more than any keynote, sparked something.
"We need to collaborate sooner," Pedro said. "Not 'can you make a video at the end?', but 'let's build the story together from the start.'"
David saw the same thing in the speakers: openness, vulnerability, and shared authorship: "They didn't just present the results. They shared doubts, missteps, and how ideas evolved. That honesty made the work feel possible."
What Comes Next
Pedro's reflection emphasised a strategic approach: focus on shaping the environment, through selecting the appropriate team members, prompts, and setting, rather than concentrating solely on outcomes. In contrast, David offered a complementary perspective, noting that creativity is often fostered through dynamic interactions and the exchange of ideas.
When design, media, and strategy blend early, the work becomes deeper, sharper, and more human. Together, their reflections point toward a future where Mercedes-Benz.io creates not just with skill, but with feeling. Not just in functions but in conversation. Because creativity doesn't come from a perfect process, it comes from tension, curiosity, and the courage to see things differently.
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